Slightly shorten a couple of MeshStreamReader methods
By using object destructuring in the `readCoordinate` and `readComponents` methods we can ever so slightly shorten this code.
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@ -395,10 +395,9 @@ class MeshStreamReader {
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}
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}
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readCoordinate() {
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readCoordinate() {
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const bitsPerCoordinate = this.context.bitsPerCoordinate;
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const { bitsPerCoordinate, decode } = this.context;
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const xi = this.readBits(bitsPerCoordinate);
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const xi = this.readBits(bitsPerCoordinate);
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const yi = this.readBits(bitsPerCoordinate);
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const yi = this.readBits(bitsPerCoordinate);
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const decode = this.context.decode;
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const scale =
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const scale =
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bitsPerCoordinate < 32
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bitsPerCoordinate < 32
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? 1 / ((1 << bitsPerCoordinate) - 1)
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? 1 / ((1 << bitsPerCoordinate) - 1)
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@ -410,23 +409,20 @@ class MeshStreamReader {
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}
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}
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readComponents() {
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readComponents() {
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const numComps = this.context.numComps;
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const { bitsPerComponent, colorFn, colorSpace, decode, numComps } =
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const bitsPerComponent = this.context.bitsPerComponent;
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this.context;
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const scale =
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const scale =
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bitsPerComponent < 32
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bitsPerComponent < 32
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? 1 / ((1 << bitsPerComponent) - 1)
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? 1 / ((1 << bitsPerComponent) - 1)
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: 2.3283064365386963e-10; // 2 ^ -32
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: 2.3283064365386963e-10; // 2 ^ -32
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const decode = this.context.decode;
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const components = this.tmpCompsBuf;
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const components = this.tmpCompsBuf;
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for (let i = 0, j = 4; i < numComps; i++, j += 2) {
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for (let i = 0, j = 4; i < numComps; i++, j += 2) {
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const ci = this.readBits(bitsPerComponent);
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const ci = this.readBits(bitsPerComponent);
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components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
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components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
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}
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}
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const color = this.tmpCsCompsBuf;
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const color = this.tmpCsCompsBuf;
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if (this.context.colorFn) {
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colorFn?.(components, 0, color, 0);
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this.context.colorFn(components, 0, color, 0);
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return colorSpace.getRgb(color, 0);
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}
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return this.context.colorSpace.getRgb(color, 0);
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}
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}
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}
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}
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