13 Commits

Author SHA1 Message Date
Jonas Jenwald
07bbbf75a5 Introduce a helper function for clamping a value to a range
Currently we have a number of spots in the code-base where we need to clamp a value to a [min, max] range. This is either implemented using `Math.min`/`Math.max` or with a local helper function, which leads to some unnecessary duplication.

Hence this patch adds and re-uses a single helper function for this, which we'll hopefully be able to remove in the future once https://github.com/tc39/proposal-math-clamp/ becomes generally available.
2025-03-06 14:05:26 +01:00
Calixte Denizet
814d2bbe6d [Editor] Add a test for copy & paste a signature editor
This patch fixes an issue when pasting: an exception was thrown when pasting.
And while writing the test and comparing the paths in the svg, I found a difference
which is fixed thanks to call to the right constructor (to take into account the inheritance)
in inkdraw.js
2025-02-21 21:43:19 +01:00
Calixte Denizet
1d82b2ce94 [Editor] Add the possibility to change a signature description (bug 1948116) 2025-02-14 14:00:45 +01:00
Calixte Denizet
68451fe17e [Editor] Populate the 'Add signature' menu with the saved signatures (bug 1947828) 2025-02-13 15:59:57 +01:00
Calixte Denizet
6b95095e14 Add the possibility to compress/decompress the signature data in order to store them in the logins storage in Firefox (bug 1946171) 2025-02-10 19:09:51 +01:00
Calixte Denizet
fa25ab9c13 [Editor] Add a new dialog for the signature editor (bug 1945574) 2025-02-05 23:00:38 +01:00
Calixte Denizet
20992e87f5 [Editor] Add some functions in order to extract contours from text and to generate a drawing from a drawn signature 2025-01-31 14:59:58 +01:00
Calixte Denizet
2f828c7bf4 [Editor] (WIP) Add a new tool in order to add an handwritten signature to a pdf (bug 1942343)
This patch is adding some code in order to extract a drawing as curves from an image.
The algorithm is basically the following:
 - reduce the dimensions
 - make it gray
 - apply a bilateral filter in order to add some blurryness while keeping the edges
 - compute the histogram
 - guess what's the background color which should contain a large majority of the pixels
 - make a binary image
 - extract the contours in using the Suzuki algorithm
 - apply the Douglas-Peucker algorithm in order to reduce the number of points

The algorithm is improvable but it should work pretty well if there's a clear difference between
the background and the drawing.
In a v2 we could use a ML model in order to improve the extraction.

There's few changes related to the UI in order to make the tool usable, but they're very basic
for the moment.
2025-01-29 21:52:14 +01:00
Calixte Denizet
89f61b4262 [Editor] Improve drawing on a touch screen.
- it's now possible to start a drawing with a pen and use fingers to zoom
  or scroll without interacting with the current drawing;
- it's now possible to draw with a finger and them zoom with two fingers.
2024-12-10 21:54:29 +01:00
Calixte Denizet
7e02c77250 [Editor] Make ink annotation editable 2024-12-02 17:15:33 +01:00
Calixte Denizet
cee65fcd4e [Editor] Add a new base class to allow to add a drawing in the SVG layer.
This patch makes a clear separation between the way to draw and the editing stuff.
It adds a class DrawEditor which should be extended in order to create new drawing tools.
As an example, the ink tool has been rewritten in order to use it.
2024-11-28 15:23:03 +01:00
Calixte Denizet
3c343acbb6 [Editor] Simplify the draw layer code
and tweak a bit the highlight one (e.g. it's useless to have 64 bits floating point numbers
when 32 bits ones are enough).

It's a required step for the refactoring of the ink tool (in order to use the draw layer).
It avoids to call several functions acting on the same SVG element.
2024-11-21 17:50:35 +01:00
Calixte Denizet
5a9607b2ad [Editor] Refactor the free highlight stuff in order to be able to use the code for more general drawing
One goal is to make the code for drawing with the Ink tool similar to the one to free highlighting:
it doesn't really make sense to have so different ways to do almost the same thing.

When the zoom level is high, it'll avoid to create a too big canvas covering all the page which consume
more memory, makes the drawing very slow and the overall user xp pretty bad.

A second goal is to be able to easily implement more drawing tools where we would just have to implement
how to draw from the pointer coordinates.
2024-10-29 15:41:08 +01:00