This commit is a first step towards #6419, and it can also help with
first compute which ops can affect what is visible in that part of
the page.
This commit adds logic to track operations with their respective
bounding boxes. Only operations that actually cause something to
be rendered have a bounding box and dependencies.
Consider the following example:
```
0. setFillRGBColor
1. beginText
2. showText "Hello"
3. endText
4. constructPath [...] -> eoFill
```
here we have three rendering operations: the showText op (2) and the
path (4). (2) depends on (0), (1) and (3), while (4) only depends on
(0). Both (2) and (4) have a bounding box.
This tracking happens when first rendering a PDF: we then use the
recorded information to optimize future partial renderings of a PDF, so
that we can skip operations that do not affected the PDF area on the
canvas.
All this logic only runs when the new `enableOptimizedPartialRendering`
preference, disabled by default, is enabled.
The bounding boxes and dependencies are also shown in the pdfBug
stepper. When hovering over a step now:
- it highlights the steps that they depend on
- it highlights on the PDF itself the bounding box
This is a precursor to moving the call into a
worker thread to let us use `OffscreenCanvas`. The
current position wouldn't work since we make
transformations to the canvas object after the
getContext call, which isn't allowed for
OffscreenCanvas. Also it isn't allowed to clone or
`transferControlToOffscreen` the canvas after the
`getContext` call.
*This is something that occurred to me when reviewing the latest PDF.js update in mozilla-central.*
Currently we duplicate essentially the same code in both the `OutputScale.prototype.limitCanvas` and `PDFPageDetailView.prototype.update` methods, which seems unnecessary, and to avoid that we introduce a new `OutputScale.capPixels` method that is used to compute the maximum canvas pixels.
This way it helps to reduce the overall canvas dimensions and make the rendering faster.
The drawback is that when scrolling, the page can be blurry in waiting for the rendering.
The default value is 200% on desktop and will be 100% for GeckoView.
Currently we lookup the `devicePixelRatio`, with fallback handling, in a number of spots in the code-base.
Rather than duplicating code we can instead add a new static method in the `OutputScale` class, since that one is now exposed in the API.
When scrolling quickly, the constant re-rendering of the detail view
significantly affects rendering performance, causing Firefox to
not render even the _background canvas_, which is just a static canvas
not being re-drawn by JavaScript.
This commit changes the viewer to only render the detail view while
scrolling if its rendering hasn't just been cancelled. This means that:
- when the user is scrolling slowly, we have enough time to render the
detail view before that we need to change its area, so the user always
sees the full screen as high resolution.
- when the user is scrolling quickly, as soon as we have to cancel a
rendering we just give up, and the user will see the lower resolution
canvas. When then the user stops scrolling, we render the detail view
for the new visible area.
When rendering big PDF pages at high zoom levels, we currently fall back
to CSS zoom to avoid rendering canvases with too many pixels. This
causes zoomed in PDF to look blurry, and the text to be potentially
unreadable.
This commit adds support for rendering _part_ of a page (called
`PDFPageDetailView` in the code), so that we can render portion of a
page in a smaller canvas without hiting the maximun canvas size limit.
Specifically, we render an area of that page that is slightly larger
than the area that is visible on the screen (100% larger in each
direction, unless we have to limit it due to the maximum canvas size).
As the user scrolls around the page, we re-render a new area centered
around what is currently visible.