This patch makes a clear separation between the way to draw and the editing stuff.
It adds a class DrawEditor which should be extended in order to create new drawing tools.
As an example, the ink tool has been rewritten in order to use it.
and tweak a bit the highlight one (e.g. it's useless to have 64 bits floating point numbers
when 32 bits ones are enough).
It's a required step for the refactoring of the ink tool (in order to use the draw layer).
It avoids to call several functions acting on the same SVG element.
The purpose of these changes is to make it more difficult to accidentally include logging statements, used during development and debugging, when submitting patches for review.
For (almost) all code residing in the `src/` folder we should use our existing helper functions to ensure that all logging can be controlled via the `verbosity` API-option.
For the `test/unit/` respectively `test/integration/` folders we shouldn't need any "normal" logging, but it should be OK to print the *occasional* warning/error message.
Please find additional details about the ESLint rule at https://eslint.org/docs/latest/rules/no-console
One goal is to make the code for drawing with the Ink tool similar to the one to free highlighting:
it doesn't really make sense to have so different ways to do almost the same thing.
When the zoom level is high, it'll avoid to create a too big canvas covering all the page which consume
more memory, makes the drawing very slow and the overall user xp pretty bad.
A second goal is to be able to easily implement more drawing tools where we would just have to implement
how to draw from the pointer coordinates.
Currently we manually localize and update the DOM-elements of the AltText-button, and it seems nicer to utilize Fluent "properly" for that task.
This can be achieved by introducing an explicit `span`-element on the AltText-button (similar to e.g. the regular toolbar-buttons), and adding a few more l10n-strings, since that allows just setting the `data-l10n-id`-attribute on all the relevant DOM-elements.
Finally, note how we no longer need to localize any strings eagerly when initializing the various editors.
By using "data-l10n-attrs" it's possible to instruct Fluent to localize *custom* attributes, which means that we don't need to manually translate/update the "default-content" in FreeText editors.
When playing with a pen, I noticed that sometimes a free highlight has still its
gray outline when an other one is drawn: for any reason the pointerleave event isn't
triggered.
It fixes#18849.
When such an annotation is deleted, we make sure that there are some data
to restore.
The version of this patch was making undoing a svg deletion buggy, so it's fixed now and
an integration test has been added for this case.
The idea is to insert a span in the text layer with an aria-role set to img
and use the bounding box provided by the attribute field in the tag dict in
order to have non-null dimensions for the image to make it "visible".
It has been tested with Voice Over (mac) and with NVDA (windows).
When an added stamp annotation is focused, the screen reader will announce
that it's a figure containing a graphic with the added alt-text.
It was recently brought to my attention that using partial or generated localization ids is bad for maintainability, hence this patch goes through the code-base and replaces any such occurrences.
This l10n-string is being re-defined once for every editor, i.e. currently four times, which seems unnecessary.
To avoid having to check if this l10n-string exists first, we can utilize rest parameters to move it into the `AnnotationEditor._l10nPromise` Map-definition instead.
Currently we manually localize and update the DOM-elements of the editor-resizers, and it seems nicer to utilize Fluent for that task.
This can be achieved by updating the l10n-strings to directly target the `aria-label` and then just setting the `data-l10n-id` on the DOM-elements.
In PR #18574 setting `window.uiManager` was moved into the `src` folder
to avoid intermittent integration test failures because at the time we
lacked a way to register event listeners early (before PDF.js loads).
However, in PR #18617 this functionality got introduced, so we can now
use the new way of setting up the event bus in the tests to move this
back to the `test` folder again and to reduce the amount of test-only
code in the main codebase as discussed in PR #18574.
Partially reverts e037c5711d3d2413669e9b6c275986adf24a295b.
The problem seems to be caused by the browser trying to "restore" editing input-elements, in the various toolbars, to their previous values when the tab is re-opened.
Hence the simplest solution appears to be to move the event handling into the editor-code, which is also less code overall, since the listener thus won't be registered early enough for the problem to appear.
We have a number of base-classes that are only intended to be extended, but never to be used directly. To help enforce this during development these base-class constructors will check for direct usage, however that code is obviously not needed in the actual builds.
*Note:* This patch reduces the size of the `gulp mozcentral` output by `~2.7` kilo-bytes, which isn't a lot but still cannot hurt.