Follow up on https://github.com/mozilla/pdf.js/pull/20197,
This serializes pattern data into an ArrayBuffer which is
then transferred from the worker to the main thread.
It sets up the stage for us to eventually switch to a
SharedArrayBuffer in the future.
This PR serializes font data into an ArrayBuffer
that is then transfered from the worker to the
main thread. It's more efficient than the current
solution which clones the "export data" object
which includes the font data as a Uint8Array.
It prepares us to switch to a SharedArrayBuffer
in the future, which would allow us to share
the font data with multiple agents, which would be
crucial for the upcoming "renderer" worker.
We have a fallback for the common case of Type3 fonts without a /FontDescriptor dictionary, however we also need to handle the case where it's present but lacking the required /FontName entry.
For simplicity we will abort /Form XObject parsing *immediately* when encountering a circular reference, rather than letting it continue up until some limit (as e.g. PDFium appears to do), which should be fine since there are never any guarantees if/how *corrupt* PDF documents will render.
After the introduction of `OffscreenCanvas` support we now have *two separate* mask-methods in the `PDFImage` class, and the reason that they were not combined is likely that we need the "raw" bytes when parsing Type3-glyph image masks.
However, that case is easy to support simply by disabling `OffscreenCanvas` usage when parsing Type3-glyphs and that way we're able to reduce some code duplication.
Another slightly strange property of the `PDFImage.createMask` method is that it needs various image-dictionary parameters *manually* provided, which is probably because this is very old code.
That feels slightly unwieldy, and we instead change the method to pass in the image-stream directly and do the necessary data-lookup internally.
A side-effect of this re-factoring is that we now support using the custom `isSingleOpaquePixel` operator in Type3-glyphs, which shouldn't hurt even though it seems extremely unlikely for that to ever happen in Type3-glyphs.
After PR 19731 the format of compiled Type3-glyphs is now simple enough that the compilation can be moved to the worker-thread, without introducing any significant additional complexity.
This allows us to, ever so slightly, simplify the implementation in `src/display/canvas.js` since the Type3 operatorLists will now directly include standard path-rendering operators (using the format introduced in PR 19689).
As part of these changes we also stop caching Type3 image masks since: we've not come across any cases where that actually helps, they're usually fairly small, and it simplifies the code.
Note that one "negative" change introduced in this patch is that we'll now compile Type3-glyphs *eagerly*, whereas previously we'd only do that lazily upon their first use.
However, this doesn't seem to impact performance in any noticeable way since the compilation is fast enough (way below 1 ms/glyph in my testing) and Type3-fonts are also limited to just 256 glyphs. Also, many (or most?) Type3-fonts don't even use image masks and are thus not affected by these changes.
Currently we explicitly specify the fn-`OPS` both when adding entries to the operatorList and to the image-caches, and by using a temporary variable we can reduce a bit of duplication (similar to the existing args-handling).
Currently we have a `Util`-helper for computing the bounding-box of a Bézier curve, however for simple points and rectangles we repeat virtually identical code in many spots throughout the code-base.
- Introduce new `Util.pointBoundingBox` and `Util.rectBoundingBox` helpers.
- Remove the "fallback" from `Util.bezierBoundingBox` and only support passing in a `minMax`-array, since there's only a single call-site using the other format and it could be easily updated.
With this patch, all the paths components are collected in the worker until a path
operation is met (i.e., stroke, fill, ...).
Then in the canvas a Path2D is created and will replace the path data transfered from the worker,
this way when rescaling, the Path2D can be reused.
In term of performances, using Path2D is very slightly improving speed when scaling the canvas.
For Type3 glyphs with `d1` operators it's easy to compute a fallback bounding box, however for `d0` the situation is more difficult.
Given that we nowadays compute the min/max of basic path-rendering operators on the worker-thread, we can utilize that by parsing these Type3 operatorLists to guess a more suitable fallback bounding box.
With the changes in PR 19564 the actual `ColorSpace`-classes where separated from the various static "helper" methods.
Hence it seems that we can now simplify/shorten this old code to instead cache the "standard" ColorSpaces directly on the `ColorSpaceUtils`-class.
This patch reduces the number of `ColorSpaceUtils` static-methods, and in particular the `parseAsync` method is removed and it's now instead possible to have `parse` optionally return a Promise.
This thus removes the need to manually check if a `ColorSpace`-instance is cached, note the changes in the `src/core/evaluator.js` file.
This complements the existing `LocalColorSpaceCache`, which is unique to each `getOperatorList`-invocation since it also caches by `Name`, which should help reduce unnecessary re-parsing especially for e.g. `ICCBased` ColorSpaces once we properly support those.
Currently we're first loading the font, and then for Type3 fonts we're invoking `loadType3Data` every time that the font is encountered.
That seems completely unnecessary, and it's probably connected to the age of this code, since the `loadType3Data`-method will only run once anyway (note the caching).
Remove the `Catalog.prototype.fontFallback` method, and move its code into `PDFDocument.prototype.fontFallback` instead, to reduce the indirection a little bit.
Pass the `evaluatorOptions` directly to the `TranslatedFont.prototype.fallback` method, since nothing else in the `TranslatedFont`-class needs it now.
These options are needed in the `FontFaceObject` class, and indirectly in `FontLoader` as well, which means that we currently need to pass them around manually in the API.
Given that the options are (obviously) available on the worker-thread, it's very easy to just provide them when creating `Font`-instances and then send them as part of the exported font-data. This way we're able to simplify the code (primarily on the main-thread), and note that `Font`-instances even had a `disableFontFace`-field already (but it wasn't properly initialized).
With the recently added OpenJPEG no-wasm fallback we need to send the `wasmUrl` option to the worker-thread *regardless* of the value of the `useWorkerFetch` option, since the fallback won't work if we don't have a URL to `import` it from.
For consistency the code is re-factored to always send the factory-urls to the worker-thread, and simply check the `useWorkerFetch` option there instead.
Also, as a follow-up to PR 19525, introduce a new `useWasm` option that can be used in e.g. browser-tests to forcibly disable WebAssembly usage.
Currently this rule is disabled in a number of spots across the code-base, and unless absolutely necessary we probably shouldn't disable linting, so let's just update the code to fix all the outstanding cases.
Currently we have three separate and virtually identical message handlers for this data, which can easily be combined into a single message handler instead.
Currently we're initializing the image-options for every page, which seems unnecessary since it should suffice to do that once per document.
Also, changes the `BasePdfManager` constructor to improve readability/documentation a little bit.
Currently we're not checking that the response is actually OK before getting the data, which means that rather than throwing an error we can get an empty `ArrayBuffer`.
To avoid duplicating code we can move an existing helper into `src/core/core_utils.js` and re-use it when fetching the JPX wasm-file as well.
In order to fix bug 1935076, we'll have to add a pure js fallback in case wasm is disabled
or simd isn't supported. Unfortunately, this fallback will take some space.
So, the main goal of this patch is to reduce the overall size (by ~93k).
As a side effect, it should make easier to use an other wasm file (which must export
_jp2_decode, _malloc and _free).
There's a few cases where we're looping through the result of `Dict.prototype.getKeys` and then manually look-up the values, which after PR 19051 can be replaced with direct iteration instead.
From section [11.6.4.3 Mask Shape and Opacity](https://opensource.adobe.com/dc-acrobat-sdk-docs/pdfstandards/PDF32000_2008.pdf#G10.4848628) in the PDF specification:
- An image XObject may contain its own *soft-mask image* in the form of a subsidiary image XObject in the `SMask` entry of the image dictionary (see "Image Dictionaries"). This mask, if present, shall override any explicit or colour key mask specified by the image dictionary's `Mask` entry. Either form of mask in the image dictionary shall override the current soft mask in the graphics state.