NVDA behaves differently depending if the user is hovering or focusing an added signature.
An aria-description is read in both cases while an aria-label is not.
Currently we have a `Util`-helper for computing the bounding-box of a Bézier curve, however for simple points and rectangles we repeat virtually identical code in many spots throughout the code-base.
- Introduce new `Util.pointBoundingBox` and `Util.rectBoundingBox` helpers.
- Remove the "fallback" from `Util.bezierBoundingBox` and only support passing in a `minMax`-array, since there's only a single call-site using the other format and it could be easily updated.
Having some interactive elements forces the screen readers to switch to form mode
and consequently they delegate the keyboard stuff to the browser.
This patch sets an aria label on each editor in order to have a better description than just
'application'.
Currently we have a number of spots in the code-base where we need to clamp a value to a [min, max] range. This is either implemented using `Math.min`/`Math.max` or with a local helper function, which leads to some unnecessary duplication.
Hence this patch adds and re-uses a single helper function for this, which we'll hopefully be able to remove in the future once https://github.com/tc39/proposal-math-clamp/ becomes generally available.
The idea is to avoid to have the pasted editor hidding the copied one:
the user could think that nothing happened.
So the top-left corner of the pasted one is moved to the bottom-right corner of the copied one.
When a drawing was moved with arrow keys and then printed or saved, the drawing wasn't moved finally.
So the fix is just about calling onTranslated once the translation is done.
This patch fixes an issue when pasting: an exception was thrown when pasting.
And while writing the test and comparing the paths in the svg, I found a difference
which is fixed thanks to call to the right constructor (to take into account the inheritance)
in inkdraw.js
Rather than modifying the "raw" dimensions of the page, we'll instead apply the `userUnit` as an *additional* scale-factor via CSS.
*Please note:* It's not clear to me if this solution is fully correct either, or if there's other problems with it, but it at least *appears* to work.
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With these changes, the following CSS variables are now assumed to be available/set as necessary: `--total-scale-factor`, `--scale-factor`, `--user-unit`, `--scale-round-x`, and `--scale-round-y`.
This patch is adding some code in order to extract a drawing as curves from an image.
The algorithm is basically the following:
- reduce the dimensions
- make it gray
- apply a bilateral filter in order to add some blurryness while keeping the edges
- compute the histogram
- guess what's the background color which should contain a large majority of the pixels
- make a binary image
- extract the contours in using the Suzuki algorithm
- apply the Douglas-Peucker algorithm in order to reduce the number of points
The algorithm is improvable but it should work pretty well if there's a clear difference between
the background and the drawing.
In a v2 we could use a ML model in order to improve the extraction.
There's few changes related to the UI in order to make the tool usable, but they're very basic
for the moment.