Currently we have a `Util`-helper for computing the bounding-box of a Bézier curve, however for simple points and rectangles we repeat virtually identical code in many spots throughout the code-base.
- Introduce new `Util.pointBoundingBox` and `Util.rectBoundingBox` helpers.
- Remove the "fallback" from `Util.bezierBoundingBox` and only support passing in a `minMax`-array, since there's only a single call-site using the other format and it could be easily updated.
and tweak a bit the highlight one (e.g. it's useless to have 64 bits floating point numbers
when 32 bits ones are enough).
It's a required step for the refactoring of the ink tool (in order to use the draw layer).
It avoids to call several functions acting on the same SVG element.
One goal is to make the code for drawing with the Ink tool similar to the one to free highlighting:
it doesn't really make sense to have so different ways to do almost the same thing.
When the zoom level is high, it'll avoid to create a too big canvas covering all the page which consume
more memory, makes the drawing very slow and the overall user xp pretty bad.
A second goal is to be able to easily implement more drawing tools where we would just have to implement
how to draw from the pointer coordinates.