In Webpack version `5.99.0` the way that `export` statements are handled was changed slightly, with much less boilerplate code being generated, which unfortunately breaks our `tweakWebpackOutput` function that's used to expose the exported properties globally and that e.g. the viewer depends upon.
Given that we were depending on formatting that should most likely be viewed as nothing more than an internal implementation detail in Webpack, we instead work-around this by manually defining the structures that were previously generated.
Obviously this will lead to a tiny bit more manual work in the future, however we don't change the API-surface often enough that it should be a big issue *and* the relevant unit-tests are updated such that it shouldn't be possible to break this.
*NOTE:* In the future we might want to consider no longer using global properties like this, and instead rely only on proper `export`s throughout the code-base.
However changing this would likely be non-trivial (given edge-cases), and it'd be an `api-major` change, so let's just do the minimal amount of work to unblock Webpack updates for now.
The purpose of these changes is to make it more difficult to accidentally include logging statements, used during development and debugging, when submitting patches for review.
For (almost) all code residing in the `src/` folder we should use our existing helper functions to ensure that all logging can be controlled via the `verbosity` API-option.
For the `test/unit/` respectively `test/integration/` folders we shouldn't need any "normal" logging, but it should be OK to print the *occasional* warning/error message.
Please find additional details about the ESLint rule at https://eslint.org/docs/latest/rules/no-console
For arrow functions that are both simple and short, we can avoid using explicit `return` to shorten them even further without hurting readability.
For the `gulp mozcentral` build-target this reduces the overall size of the output by just under 1 kilo-byte (which isn't a lot but still can't hurt).
This *special* build-target is very old, and was introduced with the first pre-processor that only uses comments to enable/disable code.
When the new pre-processor was added `PRODUCTION` effectively became redundant, at least in JavaScript code, since `typeof PDFJSDev === "undefined"` checks now do the same thing.
This patch proposes that we remove `PRODUCTION` from the JavaScript code, since that simplifies the conditions and thus improves readability in many cases.
*Please note:* There's not, nor has there ever been, any gulp-task that set `PRODUCTION = false` during building.
- it aims to fix issue #14307;
- this event has been added recently in Firefox and we can now use it;
- fix few bugs in aform.js or in annotation_layer.js;
- add some integration tests to test keystroke events (see `AFSpecial_Keystroke`);
- make dispatchEvent in the quickjs sandbox async.
This patch moves the `PDFJSDev`-checks *inline*, similar to the rest of the code-base, such that the code in question is actually being removed from the *built* files in e.g. the official releases.
- In case of large string the sandbox initialization failed because of an OOM
* so allocate a new string in the heap
* and free it after use.
- it requires a quickjs update since we need to export some symbols (stringToNewUTF8 and free).
There's no really compelling reason, as far as I can tell, to introduce the `ENABLE_SCRIPTING` build-target, instead of simply re-using the existing `TESTING` build-target for the new `gulp integrationtest` task.
In general there should be no problem with just always enable scripting in TESTING-builds, and if I were to *guess* the reason that this didn't seem to work was most likely because the Preferences ended up over-writing the `AppOptions`.
As it turns out the GENERIC-viewer has already has built-in support for disabling of Preferences, via the `AppOptions`, and this can be utilized in TESTING-builds as well to ensure that whatever `AppOptions` are set they're always respected.
* move set/clear|Timeout/Interval and crackURL code in pdf.js
* remove the "backdoor" in the proxy (used to dispatch event) and so return the dispatch function in the initializer
* remove listeners if an error occured during sandbox initialization
* add support for alert and prompt in the sandbox
* add a function to eval in the global scope
This simplifies not just this code, but the unit-tests as well, and should be sufficient as far as I can tell.
Note also that currently, in the *built* `pdf.sandbox.js` file, there's even a line reading `testMode = testMode && false;` because of an accidentally flipped pre-processor statement.
Finally, in the `scripting_spec.js` unit-test, defines `sandboxBundleSrc` at the top of the file to make it easier to find and/or change it when necessary.
There's no good reason, as far as I can tell, to use search-and-replace to include the *stringified* `pdf.scripting.js` file in the built `pdf.sandbox.js` file. Instead we could, and even should, utilize the existing `PDFJSDev.eval(...)`-functionality, which is not only simpler but will also be more efficient as well (no need for a regular expression).
The current location feels somewhat strange, and also inconsistent with the existing way that bundling is done.
Finally, add the version/build numbers at the top of the *built* `pdf.sandbox.js` files, since all other built files include that information given that it's often helpful to be able to easily determine the *exact* version.