334 Commits

Author SHA1 Message Date
ritwic
f0964c7dfd Apply group blend mode when compositing group to main canvas 2025-06-19 07:51:44 +08:00
Calixte Denizet
5789afd3f8 Create the css color to use with the canvas in the worker
It slightly reduces the time spent to draw and the memory used.
2025-05-19 14:52:24 +02:00
Calixte Denizet
4c63905a18 Avoid to create an array when setting the text matrix 2025-04-05 20:45:26 +02:00
Jonas Jenwald
9217d253aa
Merge pull request #19771 from Snuffleupagus/canvas-shorter-CanvasExtraState
Change how (most) fields are initialized in the `CanvasExtraState` class
2025-04-05 18:46:24 +02:00
Jonas Jenwald
a70f42339e
Merge pull request #19756 from Snuffleupagus/canvas-unconditional-ctx-filter
Use `ctx.filter` unconditionally in the `src/display/canvas.js` file
2025-04-05 18:45:19 +02:00
Jonas Jenwald
010b6ad886 Change how (most) fields are initialized in the CanvasExtraState class
The majority of the class fields don't depend on any parameters, hence we can re-factor and shorten by this using modern JavaScript features.
2025-04-05 15:03:06 +02:00
Jonas Jenwald
624d8a418e Remove "unnecessary" inline function names in the src/display/canvas.js file
This is ever so slightly shorter, which cannot hurt.
2025-04-05 14:59:04 +02:00
Calixte Denizet
e7a951547d Replace UpdateRectMinMax by getAxialAlignedBoundingBox
and don't use array destructuring because it induces a memory and perf penalties.
2025-04-04 19:57:55 +02:00
Calixte Denizet
41bed561f0 Simplify updateRectMinMax in order to use slightly less memory 2025-04-03 17:06:58 +02:00
Jonas Jenwald
0c78b46184 Use ctx.filter unconditionally in the src/display/canvas.js file
It seems that the `@napi-rs/canvas` dependency has *basic* canvas-filter support, whereas the "old" `canvas` dependency didn't, hence we no longer need the Node.js-specific checks in the `src/display/canvas.js` file.

Note that I've successfully tested the [`pdf2png` example](https://github.com/mozilla/pdf.js/tree/master/examples/node/pdf2png) with this patch applied and things appear to work as before.
2025-04-03 12:30:29 +02:00
Jonas Jenwald
a45f961a1c
Merge pull request #19751 from Snuffleupagus/applyTransform-in-place
Change `Util.applyTransform` to use the point-argument as an in/out parameter
2025-04-02 20:47:21 +02:00
calixteman
b7437376f1
Merge pull request #19732 from calixteman/rm_useless_beginpath
Remove few useless beginPaths
2025-04-02 13:46:05 +02:00
Jonas Jenwald
fa643bb22f Change Util.applyTransform to use the point-argument as an in/out parameter
This will help reduce the total number of Array allocations, which cannot hurt, and also allows us to remove the `Util.applyTransformInPlace` method.
2025-04-01 23:03:36 +02:00
Calixte Denizet
a35443ff45 Remove few useless beginPaths.
The ctx current path is no more changed since we use some Path2D when we want to fill/stroke them.
It makes calling ctx.beginPath useless.
2025-04-01 16:02:38 +02:00
Jonas Jenwald
9cd5a9658a [api-minor] Move Type3-glyph compilation to the worker-thread
After PR 19731 the format of compiled Type3-glyphs is now simple enough that the compilation can be moved to the worker-thread, without introducing any significant additional complexity.
This allows us to, ever so slightly, simplify the implementation in `src/display/canvas.js` since the Type3 operatorLists will now directly include standard path-rendering operators (using the format introduced in PR 19689).

As part of these changes we also stop caching Type3 image masks since: we've not come across any cases where that actually helps, they're usually fairly small, and it simplifies the code.

Note that one "negative" change introduced in this patch is that we'll now compile Type3-glyphs *eagerly*, whereas previously we'd only do that lazily upon their first use.
However, this doesn't seem to impact performance in any noticeable way since the compilation is fast enough (way below 1 ms/glyph in my testing) and Type3-fonts are also limited to just 256 glyphs. Also, many (or most?) Type3-fonts don't even use image masks and are thus not affected by these changes.
2025-04-01 09:09:00 +02:00
calixteman
a4950c0b71
Merge pull request #19721 from calixteman/simplif_singular_decomposition
Simplify singularValueDecompose2dScale in order to make it using less memory
2025-03-31 12:53:17 +02:00
Calixte Denizet
6e9fbd9420 Simplify singularValueDecompose2dScale in order to make it using less memory
In using the Firefox profiler (with JS allocations tracking) and wuppertal.pdf, I noticed
we were using a bit too much memory for a function which is supposed to just compute 2 numbers.
The memory used by itself isn't so important but having a too much objects lead to waste some time
to gc them.

So this patch aims to simplify it a bit.
2025-03-31 10:28:01 +02:00
Tim van der Meij
45cbe8bb0d
Merge pull request #19735 from Snuffleupagus/Type3WordSpacing
Apply char/word-spacing correctly for missing Type3-glyphs
2025-03-30 12:07:54 +02:00
Jonas Jenwald
09118670ca Simplify handling of the color-parameter in TilingPattern (PR 4824 follow-up)
The color-parameter is already available through `IR` (i.e. the internal representation), and after the changes in PR 4824 (which landed in 2014) we no longer need any special handling for it.
2025-03-29 13:02:13 +01:00
Jonas Jenwald
667645798f Apply char/word-spacing correctly for missing Type3-glyphs
In the included PDF document the Type3-font doesn't contain any glyph definition for "space", despite that character being referenced in the /Contents stream.
While missing Type3-glyphs obviously cannot be rendered, we still need to update the current canvas position such that any char/word-spacing is correctly applied.

The test-case was found at https://github.com/pdf-association/pdf-differences/tree/main/Type3WordSpacing
2025-03-29 00:12:08 +01:00
Jonas Jenwald
f577271908 Simplify the compileType3Glyph function to just return the Path2D objects
Originally this function would "manually" invoke the rendering commands for Type3-glyphs, however that was changed some time ago:
 - Initial `Path2D` support was added in PR 14858, but the old code kept for Node.js compatibility.
 - Since PR 15951 we've been using a `Path2D` polyfill in Node.js environments.

Hence, after the previous commit, we can further simplify this function by *directly* returning/using the `Path2D` object when rendering Type3-glyphs; see also https://github.com/mozilla/pdf.js/pull/19731#discussion_r2018712695
While this won't improve performance significantly, when compared to the introduction of `Path2D`, it definately cannot hurt.
2025-03-28 15:20:43 +01:00
Jonas Jenwald
852b7e407a Pre-apply the transform when building the Path2D objects for Type3-fonts
Rather than updating the transform every time that we're painting a Type3-glyph, we can instead just compute the "final" coordinates during building of the `Path2D` objects.
2025-03-28 13:28:25 +01:00
Calixte Denizet
1d0227af62 Don't overwrite the global alpha when switching to smask mode
It fixes #issue16287.
2025-03-24 21:35:09 +01:00
Calixte Denizet
a3c31904f1 Take into account the group bbox
It fixes #16742.
2025-03-24 15:07:31 +01:00
Calixte Denizet
2369e2d84f Take into account the path and the line width when consuming a stroked path 2025-03-23 18:08:06 +01:00
Calixte Denizet
c275c72977 Fix save/restore while in smask mode
The rendering bug with issue17779.pdf is due to the fact that we call save on the suspended ctx
but not on the the current ctx. So each time we've something like save/transform/restore then
the transform not "removed" when restoring.
So this patch just apply the save/restore operations to ctx which are mirrored on the suspended one.
2025-03-22 23:26:51 +01:00
Calixte Denizet
be1f5671bb [api-minor] Use a Path2D when doing a path operation in the canvas (bug 1946953)
With this patch, all the paths components are collected in the worker until a path
operation is met (i.e., stroke, fill, ...).
Then in the canvas a Path2D is created and will replace the path data transfered from the worker,
this way when rescaling, the Path2D can be reused.
In term of performances, using Path2D is very slightly improving speed when scaling the canvas.
2025-03-22 20:35:24 +01:00
Jonas Jenwald
319d239f41 Add an OutputScale static method to get the devicePixelRatio
Currently we lookup the `devicePixelRatio`, with fallback handling, in a number of spots in the code-base.
Rather than duplicating code we can instead add a new static method in the `OutputScale` class, since that one is now exposed in the API.
2025-03-12 21:07:06 +01:00
Xiphoseer
24aa39eb14 Consider textRise when showing type3 font glyphs
Add test case for issue 19532
2025-02-21 21:31:04 +01:00
Calixte Denizet
1ccf6ed976 Correctly render the glyph outline when it has a stroke pattern
It fixes #19360.

Each glyph in the test case has a fill and a stroke pattern, so the current transform used
to scale the glyph outline must be the same.
In setting the stroke color to green, I noticed that the last outline contains some non-closed
subpaths, so when generating the glyph outline, every time we 'moveTo', we close the previous
subpath.
2025-01-21 15:30:16 +01:00
Calixte Denizet
2b05924504 Improve perfs of the font renderer
Some SVG paths are generated from the font and used in the main thread
to render the glyphs.
2024-12-08 17:12:10 +01:00
calixteman
2ad8782428
Merge pull request #19023 from calixteman/issue19022
Apply gradient when stroking text
2024-11-11 17:15:50 +01:00
Calixte Denizet
79e1f155ac Apply gradient when stroking text
It fixes #19022.

I noticed that the glyph contours weren't correct (for T and x) and
because we forgot to close the contour.
2024-11-11 15:53:07 +01:00
Jonas Jenwald
9b62f2e7d1 Polyfill ImageData in Node.js environments
Given that `ImageData` has been supported for many years in all browsers, see [MDN](https://developer.mozilla.org/en-US/docs/Web/API/ImageData#browser_compatibility), we have a `typeof` check that's only necessary in Node.js environments.
Since the `@napi-rs/canvas` package provides that functionality, we can thus add an `ImageData` polyfill which allows us to ever so slightly simplify the code.
2024-11-09 18:51:32 +01:00
Calixte Denizet
d114f71feb Always fill the mask with the backdrop color
It fixes #18956.

In the patch #18029, for performance reasons and because I thought it was useless, I deliberately chose to not fill the mask
with the backdrop color when it's full black: it was a bad idea.
So in this patch we always add the backdrop color to the mask.
2024-10-26 14:14:51 +02:00
Calixte Denizet
b6c4f0b69e Use ImageDecoder in order to decode jpeg images (bug 1901223) 2024-10-23 10:42:01 +02:00
Calixte Denizet
518b776e43 Consume any pending path before drawing an annotation
Fixes #18058.
2024-09-10 16:44:30 +02:00
Calixte Denizet
482994cc04 Use a transparent color when setting fill/stroke colors in a pattern context but with no colorspace 2024-07-22 09:56:10 +02:00
Calixte Denizet
37db3a7143 Remove active smask when restoring the initial canvas state
Fixes #18444.
2024-07-17 14:20:50 +02:00
Jonas Jenwald
52f7ff155d Validate even more dictionary properties
This checks primarily Arrays, but also some other properties, that we'll end up sending (sometimes indirectly) to the main-thread.
2024-05-03 22:37:14 +02:00
Calixte Denizet
5c771628de Remove the limit used to decided if a group canvas must be upscaled or not
It fixes issues #14982 and #14724.
The main problem of upscaling a canvas is that it can induces some pixelation
(see issue #14724). So this patch is just removing the limit and as a side
effect it fixes issue #14982.
As far as I can tell, in looking different profiles (especially some memory profile)
in using the Firefox profiler, I don't see any noticeable difference in term of
memory use.
2024-05-01 18:01:54 +02:00
Calixte Denizet
82989e6790 [api-minor] Remove the use of (get/put)ImageData when drawing SMasks (bug 1874013)
and implement then in using some SVG filters and composition.
Composing in using destination-in in order to multiply RGB components by
the alpha from the mask isn't perfect: it'd be a way better to natively have
alpha masks support, it induces some small rounding errors and consequently
computed RGB are approximatively correct.
In term of performance, it's a real improvement, for example, the pdf in
issue #17779 is now rendered in few seconds.
There are still some room for improvement, but overall it should be a way
better.
2024-05-01 15:40:44 +02:00
Calixte Denizet
b511878ba7 Always enable smoothing when rendering downscaled image
and rely on the Interpolate flag only when the image is upscaled.
Fixes #16273.
2024-04-24 18:33:21 +02:00
Calixte Denizet
7f2428a77e Reduce memory use and improve perfs when computing the bounding box of a bezier curve (bug 1875547)
It isn't really a fix for the mentioned bug but it slightly improve things.
In reducing the memory use, the time spent in the GC is reduced either.
The algorithm to compute the bounding box is the same as before but it has just
been rewritten to be more efficient.
2024-01-24 23:41:14 +01:00
Jonas Jenwald
f9a384d711 Enable the arrow-body-style ESLint rule
This manually ignores some cases where the resulting auto-formatting would not, as far as I'm concerned, constitute a readability improvement or where we'd just end up with more overall indentation.

Please see https://eslint.org/docs/latest/rules/arrow-body-style
2024-01-21 16:20:55 +01:00
JT-External
0eacd5c107 Fix size of maskCanvas to draw image masks correctly
Use existing helper to calculate the Box

Co-authored-by: Jonas Jenwald <jonas.jenwald@gmail.com>

Ensure that there are non-zero

Co-authored-by: Jonas Jenwald <jonas.jenwald@gmail.com>

Add a reference test for #17147
2023-10-20 23:46:24 +09:00
Calixte Denizet
1be9bbd2e1 Compute correctly the bounding box of a transformed rectangle (fixes #17065) 2023-10-03 23:50:59 +02:00
Jonas Jenwald
c0fe96b8fe Additional *manual* unicorn/prefer-ternary changes
Not all cases could be automatically fixed, and the changes also triggered a number of `prefer-const` errors that needed to be handled manually.
2023-07-27 09:48:24 +02:00
Jonas Jenwald
674e7ee381 Enable the unicorn/prefer-ternary ESLint plugin rule
To limit the readability impact of these changes, the `only-single-line` option was used; please find additional details at https://github.com/sindresorhus/eslint-plugin-unicorn/blob/main/docs/rules/prefer-ternary.md

These changes were done automatically, using the `gulp lint --fix` command.
2023-07-27 09:18:26 +02:00
Calixte Denizet
9a4750fee5 Don't uselessly change the filter when drawing
When profiling the pdf in https://bugzilla.mozilla.org/show_bug.cgi?id=1508765,
I noticed that half a second was spent to set the filter to "none".
2023-07-21 13:29:29 +02:00