We don't need AI/ML features in the tests, so this should reduce CPU
usage by not having the inference process running. Moreover, it prevents
the following lines from being logged in the test output:
```
JavaScript error: resource://gre/actors/MLEngineParent.sys.mjs, line 509: Error: Unable to get the ML engine from Remote Settings.
JavaScript error: resource://gre/actors/MLEngineParent.sys.mjs, line 1279: TypeError: can't access property "postMessage", this[#port] is null
```
This is a temporary measure to reduce noise until #20136 is fixed. Note
that this shouldn't be an issue in terms of coverage because we still
run the test on Linux.
In Chrome protocol calls are faster than in Firefox and thus trigger in
quicker succession. This can cause intermittent failures because new
protocol calls can run before events triggered by the previous protocol
calls had a chance to be processed (essentially causing events to get
lost).
This commit fixes the issue by configuring Chrome with a protocol call
delay value that gives it a more similar execution speed as Firefox
(which also gives us more consistency between the two browser runs).
Note that this doesn't negatively impact the overall runtime of the
integration tests because Puppeteer already waits for a test to complete
in both browsers before continuing to the next one and Chrome
consistently was, and with this patch still slightly is, faster in
completing the tests.
The fixed -400px horizontal offset used by
scrollIntoView led to horizontal scroll only moving
part-way right on narrow screens. The highlights near
the right-edge remained party or completely off
screen.
This centres the highlighted match on any viewport width while
clamping the left margin to 20-400px. On very narrow screens
the scrollbar now moves all the way to the right instead of
stopping midway.
It's useful for users highlighting with NVDA.
They've to enable native selection and then selection some text.
In this case only a selectionchange is triggered once the selection is done.
Typing in the text field causes a sandbox event to trigger, which we
should await to avoid continuing to the next part of the test before
the sandbox event is fully processed.
Ensure that negative “LW” entries in an ExtGState dictionary are converted to their absolute values when the “gs” operator is processed.
See PR https://github.com/mozilla/pdf.js/pull/19639
It takes some time for the viewer alert to be updated after the editor
is committed, but the current tests don't await that and proceed too
fast to the viewer alert string assertion. This commit fixes the issue
by waiting for the expected viewer alert string to appear instead.
It fixes#20065.
The only to get a path (from the path generator) is when the font is embedded.
So when we need a path (disableFontFace: true or when we want to use a pattern for stroking/filling), it's impossible
to fulfil.
In order to screenshot the page and assert that it's monochrome,
providing a regression test for #18694, the viewer background is
configured to match the page background because screenshotting the page
always captures a small part of the viewer background as well, and this
way we can easily go over all pixels and check that they are all equal.
However, in addition to configuring the viewer background the test also
hides the toolbar and removes the page border. Especially the latter
makes `scrollIntoView` fail in both Chrome and Firefox with recent
Puppeteer versions, for reasons which remain a bit unclear.
Fortunately both hiding the toolbar and removing the page border is not
actually necessary (anymore) for the test to work, so we can simply
remove those actions to fix the issue and reduce the amount of code. To
make sure that the test still covers the original issue correctly we've
reverted the changes from #18698 and then test still fails as expected.
Fixes#19811.
Fixes 68332ec2.
This is a precursor to moving the call into a
worker thread to let us use `OffscreenCanvas`. The
current position wouldn't work since we make
transformations to the canvas object after the
getContext call, which isn't allowed for
OffscreenCanvas. Also it isn't allowed to clone or
`transferControlToOffscreen` the canvas after the
`getContext` call.