/* Copyright 2012 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { DrawOPS, info, OPS } from "../shared/util.js"; import { getEncoding, StandardEncoding } from "./encodings.js"; import { getGlyphsUnicode } from "./glyphlist.js"; import { getLookupTableFactory } from "./core_utils.js"; import { getUnicodeForGlyph } from "./unicode.js"; // Accented characters have issues on Windows and Linux. When this flag is // enabled glyphs that use seac and seac style endchar operators are truncated // and we instead just store the glyph id's of the base glyph and its accent to // be drawn individually. // Linux (freetype) requires that when a seac style endchar is used // that the charset must be a predefined one, however we build a // custom one. Windows just refuses to draw glyphs with seac operators. const SEAC_ANALYSIS_ENABLED = true; const FontFlags = { FixedPitch: 1, Serif: 2, Symbolic: 4, Script: 8, Nonsymbolic: 32, Italic: 64, AllCap: 65536, SmallCap: 131072, ForceBold: 262144, }; // prettier-ignore const MacStandardGlyphOrdering = [ ".notdef", ".null", "nonmarkingreturn", "space", "exclam", "quotedbl", "numbersign", "dollar", "percent", "ampersand", "quotesingle", "parenleft", "parenright", "asterisk", "plus", "comma", "hyphen", "period", "slash", "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "colon", "semicolon", "less", "equal", "greater", "question", "at", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "bracketleft", "backslash", "bracketright", "asciicircum", "underscore", "grave", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "braceleft", "bar", "braceright", "asciitilde", "Adieresis", "Aring", "Ccedilla", "Eacute", "Ntilde", "Odieresis", "Udieresis", "aacute", "agrave", "acircumflex", "adieresis", "atilde", "aring", "ccedilla", "eacute", "egrave", "ecircumflex", "edieresis", "iacute", "igrave", "icircumflex", "idieresis", "ntilde", "oacute", "ograve", "ocircumflex", "odieresis", "otilde", "uacute", "ugrave", "ucircumflex", "udieresis", "dagger", "degree", "cent", "sterling", "section", "bullet", "paragraph", "germandbls", "registered", "copyright", "trademark", "acute", "dieresis", "notequal", "AE", "Oslash", "infinity", "plusminus", "lessequal", "greaterequal", "yen", "mu", "partialdiff", "summation", "product", "pi", "integral", "ordfeminine", "ordmasculine", "Omega", "ae", "oslash", "questiondown", "exclamdown", "logicalnot", "radical", "florin", "approxequal", "Delta", "guillemotleft", "guillemotright", "ellipsis", "nonbreakingspace", "Agrave", "Atilde", "Otilde", "OE", "oe", "endash", "emdash", "quotedblleft", "quotedblright", "quoteleft", "quoteright", "divide", "lozenge", "ydieresis", "Ydieresis", "fraction", "currency", "guilsinglleft", "guilsinglright", "fi", "fl", "daggerdbl", "periodcentered", "quotesinglbase", "quotedblbase", "perthousand", "Acircumflex", "Ecircumflex", "Aacute", "Edieresis", "Egrave", "Iacute", "Icircumflex", "Idieresis", "Igrave", "Oacute", "Ocircumflex", "apple", "Ograve", "Uacute", "Ucircumflex", "Ugrave", "dotlessi", "circumflex", "tilde", "macron", "breve", "dotaccent", "ring", "cedilla", "hungarumlaut", "ogonek", "caron", "Lslash", "lslash", "Scaron", "scaron", "Zcaron", "zcaron", "brokenbar", "Eth", "eth", "Yacute", "yacute", "Thorn", "thorn", "minus", "multiply", "onesuperior", "twosuperior", "threesuperior", "onehalf", "onequarter", "threequarters", "franc", "Gbreve", "gbreve", "Idotaccent", "Scedilla", "scedilla", "Cacute", "cacute", "Ccaron", "ccaron", "dcroat"]; // Some bad PDF generators, e.g. Scribus PDF, include glyph names // in a 'uniXXXX' format -- attempting to recover proper ones. function recoverGlyphName(name, glyphsUnicodeMap) { if (glyphsUnicodeMap[name] !== undefined) { return name; } // The glyph name is non-standard, trying to recover. const unicode = getUnicodeForGlyph(name, glyphsUnicodeMap); if (unicode !== -1) { for (const key in glyphsUnicodeMap) { if (glyphsUnicodeMap[key] === unicode) { return key; } } } info("Unable to recover a standard glyph name for: " + name); return name; } /** * Shared logic for building a char code to glyph id mapping for Type1 and * simple CFF fonts. See section 9.6.6.2 of the spec. * @param {Object} properties Font properties object. * @param {Object} builtInEncoding The encoding contained within the actual font * data. * @param {Array} glyphNames Array of glyph names where the index is the * glyph ID. * @returns {Object} A char code to glyph ID map. */ function type1FontGlyphMapping(properties, builtInEncoding, glyphNames) { const charCodeToGlyphId = Object.create(null); let glyphId, charCode, baseEncoding; const isSymbolicFont = !!(properties.flags & FontFlags.Symbolic); if (properties.isInternalFont) { baseEncoding = builtInEncoding; for (charCode = 0; charCode < baseEncoding.length; charCode++) { glyphId = glyphNames.indexOf(baseEncoding[charCode]); charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0; } } else if (properties.baseEncodingName) { // If a valid base encoding name was used, the mapping is initialized with // that. baseEncoding = getEncoding(properties.baseEncodingName); for (charCode = 0; charCode < baseEncoding.length; charCode++) { glyphId = glyphNames.indexOf(baseEncoding[charCode]); charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0; } } else if (isSymbolicFont) { // For a symbolic font the encoding should be the fonts built-in encoding. for (charCode in builtInEncoding) { charCodeToGlyphId[charCode] = builtInEncoding[charCode]; } } else { // For non-symbolic fonts that don't have a base encoding the standard // encoding should be used. baseEncoding = StandardEncoding; for (charCode = 0; charCode < baseEncoding.length; charCode++) { glyphId = glyphNames.indexOf(baseEncoding[charCode]); charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0; } } // Lastly, merge in the differences. const differences = properties.differences; let glyphsUnicodeMap; if (differences) { for (charCode in differences) { const glyphName = differences[charCode]; glyphId = glyphNames.indexOf(glyphName); if (glyphId === -1) { if (!glyphsUnicodeMap) { glyphsUnicodeMap = getGlyphsUnicode(); } const standardGlyphName = recoverGlyphName(glyphName, glyphsUnicodeMap); if (standardGlyphName !== glyphName) { glyphId = glyphNames.indexOf(standardGlyphName); } } charCodeToGlyphId[charCode] = glyphId >= 0 ? glyphId : /* notdef = */ 0; } } return charCodeToGlyphId; } function normalizeFontName(name) { return name.replaceAll(/[,_]/g, "-").replaceAll(/\s/g, ""); } const getVerticalPresentationForm = getLookupTableFactory(t => { // This table has been found at // https://searchfox.org/mozilla-central/rev/cbdfa503a87597b20719aae5f6a1efccd6cb3b7b/gfx/thebes/gfxHarfBuzzShaper.cpp#251-294 t[0x2013] = 0xfe32; // EN DASH t[0x2014] = 0xfe31; // EM DASH t[0x2025] = 0xfe30; // TWO DOT LEADER t[0x2026] = 0xfe19; // HORIZONTAL ELLIPSIS t[0x3001] = 0xfe11; // IDEOGRAPHIC COMMA t[0x3002] = 0xfe12; // IDEOGRAPHIC FULL STOP t[0x3008] = 0xfe3f; // LEFT ANGLE BRACKET t[0x3009] = 0xfe40; // RIGHT ANGLE BRACKET t[0x300a] = 0xfe3d; // LEFT DOUBLE ANGLE BRACKET t[0x300b] = 0xfe3e; // RIGHT DOUBLE ANGLE BRACKET t[0x300c] = 0xfe41; // LEFT CORNER BRACKET t[0x300d] = 0xfe42; // RIGHT CORNER BRACKET t[0x300e] = 0xfe43; // LEFT WHITE CORNER BRACKET t[0x300f] = 0xfe44; // RIGHT WHITE CORNER BRACKET t[0x3010] = 0xfe3b; // LEFT BLACK LENTICULAR BRACKET t[0x3011] = 0xfe3c; // RIGHT BLACK LENTICULAR BRACKET t[0x3014] = 0xfe39; // LEFT TORTOISE SHELL BRACKET t[0x3015] = 0xfe3a; // RIGHT TORTOISE SHELL BRACKET t[0x3016] = 0xfe17; // LEFT WHITE LENTICULAR BRACKET t[0x3017] = 0xfe18; // RIGHT WHITE LENTICULAR BRACKET t[0xfe4f] = 0xfe34; // WAVY LOW LINE t[0xff01] = 0xfe15; // FULLWIDTH EXCLAMATION MARK t[0xff08] = 0xfe35; // FULLWIDTH LEFT PARENTHESIS t[0xff09] = 0xfe36; // FULLWIDTH RIGHT PARENTHESIS t[0xff0c] = 0xfe10; // FULLWIDTH COMMA t[0xff1a] = 0xfe13; // FULLWIDTH COLON t[0xff1b] = 0xfe14; // FULLWIDTH SEMICOLON t[0xff1f] = 0xfe16; // FULLWIDTH QUESTION MARK t[0xff3b] = 0xfe47; // FULLWIDTH LEFT SQUARE BRACKET t[0xff3d] = 0xfe48; // FULLWIDTH RIGHT SQUARE BRACKET t[0xff3f] = 0xfe33; // FULLWIDTH LOW LINE t[0xff5b] = 0xfe37; // FULLWIDTH LEFT CURLY BRACKET t[0xff5d] = 0xfe38; // FULLWIDTH RIGHT CURLY BRACKET }); // To disable Type3 compilation, set the value to `-1`. const MAX_SIZE_TO_COMPILE = 1000; function compileType3Glyph({ data: img, width, height }) { if (width > MAX_SIZE_TO_COMPILE || height > MAX_SIZE_TO_COMPILE) { return null; } const POINT_TO_PROCESS_LIMIT = 1000; const POINT_TYPES = new Uint8Array([ 0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0, ]); const width1 = width + 1; const points = new Uint8Array(width1 * (height + 1)); let i, j, j0; // decodes bit-packed mask data const lineSize = (width + 7) & ~7; const data = new Uint8Array(lineSize * height); let pos = 0; for (const elem of img) { let mask = 128; while (mask > 0) { data[pos++] = elem & mask ? 0 : 255; mask >>= 1; } } // finding interesting points: every point is located between mask pixels, // so there will be points of the (width + 1)x(height + 1) grid. Every point // will have flags assigned based on neighboring mask pixels: // 4 | 8 // --P-- // 2 | 1 // We are interested only in points with the flags: // - outside corners: 1, 2, 4, 8; // - inside corners: 7, 11, 13, 14; // - and, intersections: 5, 10. let count = 0; pos = 0; if (data[pos] !== 0) { points[0] = 1; ++count; } for (j = 1; j < width; j++) { if (data[pos] !== data[pos + 1]) { points[j] = data[pos] ? 2 : 1; ++count; } pos++; } if (data[pos] !== 0) { points[j] = 2; ++count; } for (i = 1; i < height; i++) { pos = i * lineSize; j0 = i * width1; if (data[pos - lineSize] !== data[pos]) { points[j0] = data[pos] ? 1 : 8; ++count; } // 'sum' is the position of the current pixel configuration in the 'TYPES' // array (in order 8-1-2-4, so we can use '>>2' to shift the column). let sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0); for (j = 1; j < width; j++) { sum = (sum >> 2) + (data[pos + 1] ? 4 : 0) + (data[pos - lineSize + 1] ? 8 : 0); if (POINT_TYPES[sum]) { points[j0 + j] = POINT_TYPES[sum]; ++count; } pos++; } if (data[pos - lineSize] !== data[pos]) { points[j0 + j] = data[pos] ? 2 : 4; ++count; } if (count > POINT_TO_PROCESS_LIMIT) { return null; } } pos = lineSize * (height - 1); j0 = i * width1; if (data[pos] !== 0) { points[j0] = 8; ++count; } for (j = 1; j < width; j++) { if (data[pos] !== data[pos + 1]) { points[j0 + j] = data[pos] ? 4 : 8; ++count; } pos++; } if (data[pos] !== 0) { points[j0 + j] = 4; ++count; } if (count > POINT_TO_PROCESS_LIMIT) { return null; } // building outlines const steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]); const pathBuf = []; // the path shall be painted in [0..1]x[0..1] space const { a, b, c, d, e, f } = new DOMMatrix() .scaleSelf(1 / width, -1 / height) .translateSelf(0, -height); for (i = 0; count && i <= height; i++) { let p = i * width1; const end = p + width; while (p < end && !points[p]) { p++; } if (p === end) { continue; } let x = p % width1; let y = i; pathBuf.push(DrawOPS.moveTo, a * x + c * y + e, b * x + d * y + f); const p0 = p; let type = points[p]; do { const step = steps[type]; do { p += step; } while (!points[p]); const pp = points[p]; if (pp !== 5 && pp !== 10) { // set new direction type = pp; // delete mark points[p] = 0; } else { // type is 5 or 10, ie, a crossing // set new direction type = pp & ((0x33 * type) >> 4); // set new type for "future hit" points[p] &= (type >> 2) | (type << 2); } x = p % width1; y = (p / width1) | 0; pathBuf.push(DrawOPS.lineTo, a * x + c * y + e, b * x + d * y + f); if (!points[p]) { --count; } } while (p0 !== p); --i; } return [ OPS.rawFillPath, [new Float32Array(pathBuf)], new Float32Array([0, 0, width, height]), ]; } export { compileType3Glyph, FontFlags, getVerticalPresentationForm, MacStandardGlyphOrdering, normalizeFontName, recoverGlyphName, SEAC_ANALYSIS_ENABLED, type1FontGlyphMapping, };