pdf.js/src/display/touch_manager.js
Jonas Jenwald 92adc7ea1b Don't shadow the TouchManager.prototype.MIN_TOUCH_DISTANCE_TO_PINCH value
The `devicePixelRatio` may change if the window resolution changes, which can happen e.g. if the viewer is moved to another monitor.
2025-03-12 14:53:20 +01:00

239 lines
6.5 KiB
JavaScript

/* Copyright 2024 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { stopEvent } from "./display_utils.js";
class TouchManager {
#container;
#isPinching = false;
#isPinchingStopped = null;
#isPinchingDisabled;
#onPinchStart;
#onPinching;
#onPinchEnd;
#pointerDownAC = null;
#signal;
#touchInfo = null;
#touchManagerAC;
#touchMoveAC = null;
constructor({
container,
isPinchingDisabled = null,
isPinchingStopped = null,
onPinchStart = null,
onPinching = null,
onPinchEnd = null,
signal,
}) {
this.#container = container;
this.#isPinchingStopped = isPinchingStopped;
this.#isPinchingDisabled = isPinchingDisabled;
this.#onPinchStart = onPinchStart;
this.#onPinching = onPinching;
this.#onPinchEnd = onPinchEnd;
this.#touchManagerAC = new AbortController();
this.#signal = AbortSignal.any([signal, this.#touchManagerAC.signal]);
container.addEventListener("touchstart", this.#onTouchStart.bind(this), {
passive: false,
signal: this.#signal,
});
}
/**
* NOTE: Don't shadow this value since `devicePixelRatio` may change if the
* window resolution changes, e.g. if the viewer is moved to another monitor.
*/
get MIN_TOUCH_DISTANCE_TO_PINCH() {
// The 35 is coming from:
// https://searchfox.org/mozilla-central/source/gfx/layers/apz/src/GestureEventListener.cpp#36
//
// The properties TouchEvent::screenX/Y are in screen CSS pixels:
// https://developer.mozilla.org/en-US/docs/Web/API/Touch/screenX#examples
// MIN_TOUCH_DISTANCE_TO_PINCH is in CSS pixels.
return 35 / (window.devicePixelRatio || 1);
}
#onTouchStart(evt) {
if (this.#isPinchingDisabled?.()) {
return;
}
if (evt.touches.length === 1) {
if (this.#pointerDownAC) {
return;
}
const pointerDownAC = (this.#pointerDownAC = new AbortController());
const signal = AbortSignal.any([this.#signal, pointerDownAC.signal]);
const container = this.#container;
// We want to have the events at the capture phase to make sure we can
// cancel them.
const opts = { capture: true, signal, passive: false };
const cancelPointerDown = e => {
if (e.pointerType === "touch") {
this.#pointerDownAC?.abort();
this.#pointerDownAC = null;
}
};
container.addEventListener(
"pointerdown",
e => {
if (e.pointerType === "touch") {
// This is the second finger so we don't want it select something
// or whatever.
stopEvent(e);
cancelPointerDown(e);
}
},
opts
);
container.addEventListener("pointerup", cancelPointerDown, opts);
container.addEventListener("pointercancel", cancelPointerDown, opts);
return;
}
if (!this.#touchMoveAC) {
this.#touchMoveAC = new AbortController();
const signal = AbortSignal.any([this.#signal, this.#touchMoveAC.signal]);
const container = this.#container;
const opt = { signal, capture: false, passive: false };
container.addEventListener(
"touchmove",
this.#onTouchMove.bind(this),
opt
);
const onTouchEnd = this.#onTouchEnd.bind(this);
container.addEventListener("touchend", onTouchEnd, opt);
container.addEventListener("touchcancel", onTouchEnd, opt);
opt.capture = true;
container.addEventListener("pointerdown", stopEvent, opt);
container.addEventListener("pointermove", stopEvent, opt);
container.addEventListener("pointercancel", stopEvent, opt);
container.addEventListener("pointerup", stopEvent, opt);
this.#onPinchStart?.();
}
stopEvent(evt);
if (evt.touches.length !== 2 || this.#isPinchingStopped?.()) {
this.#touchInfo = null;
return;
}
let [touch0, touch1] = evt.touches;
if (touch0.identifier > touch1.identifier) {
[touch0, touch1] = [touch1, touch0];
}
this.#touchInfo = {
touch0X: touch0.screenX,
touch0Y: touch0.screenY,
touch1X: touch1.screenX,
touch1Y: touch1.screenY,
};
}
#onTouchMove(evt) {
if (!this.#touchInfo || evt.touches.length !== 2) {
return;
}
stopEvent(evt);
let [touch0, touch1] = evt.touches;
if (touch0.identifier > touch1.identifier) {
[touch0, touch1] = [touch1, touch0];
}
const { screenX: screen0X, screenY: screen0Y } = touch0;
const { screenX: screen1X, screenY: screen1Y } = touch1;
const touchInfo = this.#touchInfo;
const {
touch0X: pTouch0X,
touch0Y: pTouch0Y,
touch1X: pTouch1X,
touch1Y: pTouch1Y,
} = touchInfo;
const prevGapX = pTouch1X - pTouch0X;
const prevGapY = pTouch1Y - pTouch0Y;
const currGapX = screen1X - screen0X;
const currGapY = screen1Y - screen0Y;
const distance = Math.hypot(currGapX, currGapY) || 1;
const pDistance = Math.hypot(prevGapX, prevGapY) || 1;
if (
!this.#isPinching &&
Math.abs(pDistance - distance) <= TouchManager.MIN_TOUCH_DISTANCE_TO_PINCH
) {
return;
}
touchInfo.touch0X = screen0X;
touchInfo.touch0Y = screen0Y;
touchInfo.touch1X = screen1X;
touchInfo.touch1Y = screen1Y;
if (!this.#isPinching) {
// Start pinching.
this.#isPinching = true;
// We return here else the first pinch is a bit too much
return;
}
const origin = [(screen0X + screen1X) / 2, (screen0Y + screen1Y) / 2];
this.#onPinching?.(origin, pDistance, distance);
}
#onTouchEnd(evt) {
if (evt.touches.length >= 2) {
return;
}
this.#touchMoveAC.abort();
this.#touchMoveAC = null;
this.#onPinchEnd?.();
if (!this.#touchInfo) {
return;
}
stopEvent(evt);
this.#touchInfo = null;
this.#isPinching = false;
}
destroy() {
this.#touchManagerAC?.abort();
this.#touchManagerAC = null;
this.#pointerDownAC?.abort();
this.#pointerDownAC = null;
}
}
export { TouchManager };