This commit is a first step towards #6419, and it can also help with first compute which ops can affect what is visible in that part of the page. This commit adds logic to track operations with their respective bounding boxes. Only operations that actually cause something to be rendered have a bounding box and dependencies. Consider the following example: ``` 0. setFillRGBColor 1. beginText 2. showText "Hello" 3. endText 4. constructPath [...] -> eoFill ``` here we have three rendering operations: the showText op (2) and the path (4). (2) depends on (0), (1) and (3), while (4) only depends on (0). Both (2) and (4) have a bounding box. This tracking happens when first rendering a PDF: we then use the recorded information to optimize future partial renderings of a PDF, so that we can skip operations that do not affected the PDF area on the canvas. All this logic only runs when the new `enableOptimizedPartialRendering` preference, disabled by default, is enabled. The bounding boxes and dependencies are also shown in the pdfBug stepper. When hovering over a step now: - it highlights the steps that they depend on - it highlights on the PDF itself the bounding box
279 lines
7.5 KiB
JavaScript
279 lines
7.5 KiB
JavaScript
/* Copyright 2012 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { RenderingCancelledException } from "pdfjs-lib";
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import { RenderingStates } from "./ui_utils.js";
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class BasePDFPageView {
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#loadingId = null;
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#minDurationToUpdateCanvas = 0;
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#renderError = null;
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#renderingState = RenderingStates.INITIAL;
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#showCanvas = null;
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#startTime = 0;
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#tempCanvas = null;
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canvas = null;
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/** @type {null | HTMLDivElement} */
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div = null;
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enableOptimizedPartialRendering = false;
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eventBus = null;
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id = null;
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pageColors = null;
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recordedGroups = null;
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renderingQueue = null;
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renderTask = null;
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resume = null;
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constructor(options) {
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this.eventBus = options.eventBus;
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this.id = options.id;
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this.pageColors = options.pageColors || null;
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this.renderingQueue = options.renderingQueue;
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this.enableOptimizedPartialRendering =
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options.enableOptimizedPartialRendering ?? false;
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this.#minDurationToUpdateCanvas = options.minDurationToUpdateCanvas ?? 500;
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}
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get renderingState() {
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return this.#renderingState;
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}
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set renderingState(state) {
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if (state === this.#renderingState) {
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return;
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}
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this.#renderingState = state;
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if (this.#loadingId) {
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clearTimeout(this.#loadingId);
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this.#loadingId = null;
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}
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switch (state) {
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case RenderingStates.PAUSED:
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this.div.classList.remove("loading");
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// Display the canvas as it has been drawn.
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this.#startTime = 0;
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this.#showCanvas?.(false);
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break;
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case RenderingStates.RUNNING:
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this.div.classList.add("loadingIcon");
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this.#loadingId = setTimeout(() => {
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// Adding the loading class is slightly postponed in order to not have
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// it with loadingIcon.
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// If we don't do that the visibility of the background is changed but
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// the transition isn't triggered.
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this.div.classList.add("loading");
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this.#loadingId = null;
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}, 0);
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this.#startTime = Date.now();
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break;
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case RenderingStates.INITIAL:
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case RenderingStates.FINISHED:
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this.div.classList.remove("loadingIcon", "loading");
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this.#startTime = 0;
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break;
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}
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}
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_createCanvas(onShow, hideUntilComplete = false) {
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const { pageColors } = this;
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const hasHCM = !!(pageColors?.background && pageColors?.foreground);
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const prevCanvas = this.canvas;
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// In HCM, a final filter is applied on the canvas which means that
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// before it's applied we've normal colors. Consequently, to avoid to
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// have a final flash we just display it once all the drawing is done.
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const updateOnFirstShow = !prevCanvas && !hasHCM && !hideUntilComplete;
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let canvas = (this.canvas = document.createElement("canvas"));
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this.#showCanvas = isLastShow => {
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if (updateOnFirstShow) {
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let tempCanvas = this.#tempCanvas;
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if (!isLastShow && this.#minDurationToUpdateCanvas > 0) {
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// We draw on the canvas at 60fps (in using `requestAnimationFrame`),
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// so if the canvas is large, updating it at 60fps can be a way too
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// much and can cause some serious performance issues.
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// To avoid that we only update the canvas every
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// `this.#minDurationToUpdateCanvas` ms.
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if (Date.now() - this.#startTime < this.#minDurationToUpdateCanvas) {
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return;
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}
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if (!tempCanvas) {
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tempCanvas = this.#tempCanvas = canvas;
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canvas = this.canvas = canvas.cloneNode(false);
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onShow(canvas);
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}
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}
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if (tempCanvas) {
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const ctx = canvas.getContext("2d", {
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alpha: false,
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});
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ctx.drawImage(tempCanvas, 0, 0);
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if (isLastShow) {
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this.#resetTempCanvas();
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} else {
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this.#startTime = Date.now();
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}
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return;
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}
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// Don't add the canvas until the first draw callback, or until
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// drawing is complete when `!this.renderingQueue`, to prevent black
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// flickering.
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onShow(canvas);
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this.#showCanvas = null;
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return;
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}
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if (!isLastShow) {
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return;
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}
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if (prevCanvas) {
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prevCanvas.replaceWith(canvas);
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prevCanvas.width = prevCanvas.height = 0;
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} else {
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onShow(canvas);
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}
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};
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return { canvas, prevCanvas };
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}
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#renderContinueCallback = cont => {
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this.#showCanvas?.(false);
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if (this.renderingQueue && !this.renderingQueue.isHighestPriority(this)) {
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this.renderingState = RenderingStates.PAUSED;
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this.resume = () => {
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this.renderingState = RenderingStates.RUNNING;
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cont();
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};
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return;
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}
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cont();
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};
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_resetCanvas() {
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const { canvas } = this;
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if (!canvas) {
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return;
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}
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canvas.remove();
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canvas.width = canvas.height = 0;
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this.canvas = null;
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this.#resetTempCanvas();
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}
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#resetTempCanvas() {
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if (this.#tempCanvas) {
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this.#tempCanvas.width = this.#tempCanvas.height = 0;
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this.#tempCanvas = null;
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}
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}
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async _drawCanvas(options, onCancel, onFinish) {
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const renderTask = (this.renderTask = this.pdfPage.render(options));
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renderTask.onContinue = this.#renderContinueCallback;
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renderTask.onError = error => {
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if (error instanceof RenderingCancelledException) {
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onCancel();
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this.#renderError = null;
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}
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};
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let error = null;
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try {
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await renderTask.promise;
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this.#showCanvas?.(true);
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} catch (e) {
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// When zooming with a `drawingDelay` set, avoid temporarily showing
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// a black canvas if rendering was cancelled before the `onContinue`-
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// callback had been invoked at least once.
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if (e instanceof RenderingCancelledException) {
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return;
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}
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error = e;
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this.#showCanvas?.(true);
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} finally {
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this.#renderError = error;
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// The renderTask may have been replaced by a new one, so only remove
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// the reference to the renderTask if it matches the one that is
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// triggering this callback.
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if (renderTask === this.renderTask) {
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this.renderTask = null;
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if (this.enableOptimizedPartialRendering) {
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this.recordedGroups ??= renderTask.recordedGroups;
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}
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}
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}
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this.renderingState = RenderingStates.FINISHED;
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onFinish(renderTask);
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if (error) {
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throw error;
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}
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}
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cancelRendering({ cancelExtraDelay = 0 } = {}) {
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if (this.renderTask) {
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this.renderTask.cancel(cancelExtraDelay);
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this.renderTask = null;
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}
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this.resume = null;
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}
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dispatchPageRender() {
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this.eventBus.dispatch("pagerender", {
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source: this,
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pageNumber: this.id,
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});
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}
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dispatchPageRendered(cssTransform, isDetailView) {
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this.eventBus.dispatch("pagerendered", {
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source: this,
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pageNumber: this.id,
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cssTransform,
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isDetailView,
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timestamp: performance.now(),
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error: this.#renderError,
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});
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}
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}
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export { BasePDFPageView };
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