Jonas Jenwald 0edfd29a3e Improve text-selection for Type3 fonts, using d0 operators, with empty /FontBBox-entries (issue 19624)
For Type3 glyphs with `d1` operators it's easy to compute a fallback bounding box, however for `d0` the situation is more difficult.
Given that we nowadays compute the min/max of basic path-rendering operators on the worker-thread, we can utilize that by parsing these Type3 operatorLists to guess a more suitable fallback bounding box.
2025-03-10 16:21:54 +01:00
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2013-03-15 11:24:08 -07:00