The building of glyph paths, in the `FontRendererFactory`, can fail in various ways for corrupt font data. However, we're currently not attempting to handle any such errors in the evaluator, which means that a single broken glyph *can* prevent an entire page from rendering.
To address this we simply have to pass along, and check, the existing `ignoreErrors` option in `PartialEvaluator.buildFontPaths` similar to the rest of the `PartialEvaluator` code.