Nicolò Ribaudo 6f2e4d0d94
Fix flickering on text selection
When seleciting on a touch screen device, whenever the finger moves to a
blank area (so over `div.textLayer` directly rather than on a `<span>`),
the selection jumps to include all the text between the beginning of the
.textLayer and the selection side that is not being moved.

The existing selection flickering fix when using the mouse cannot be
trivially re-used on mobile, because when modifying a selection on
a touchscreen device Firefox will not emit any pointer event (and
Chrome will emit them inconsistently). Instead, we have to listen to the
'selectionchange' event.

The fix is different in Firefox and Chrome:
- on Firefox, we have to make sure that, when modifying the selection,
  hovering on blank areas will hover on the .endOfContent element
  rather than on the .textLayer element. This is done by adjusting the
  z-indexes so that .endOfContent is above .textLayer.
- on Chrome, hovering on blank areas needs to trigger hovering on an
  element that is either immediately after (or immediately before,
  depending on which side of the selection the user is moving) the
  currently selected text. This is done by moving the .endOfContent
  element around between the correct `<span>`s in the text layer.

The new anti-flickering code is also used when selecting using a mouse:
the improvement in Firefox is only observable on multi-page selection,
while in Chrome it also affects selection within a single page.

After this commit, the `z-index`es inside .textLayer are as follows:
- .endOfContent has `z-index: 0`
- everything else has `z-index: 1`
  - except for .markedContent, which have `z-index: 0`
    and their contents have `z-index: 1`.

`.textLayer` has an explicit `z-index: 0` to introduce a new stacking context,
so that its contents are not drawn on top of `.annotationLayer`.
2024-05-14 14:31:12 +02:00
2024-05-14 14:31:12 +02:00
2024-05-14 14:31:12 +02:00
2024-01-20 09:52:57 +01:00
2017-11-29 22:24:08 +09:00
2017-10-23 13:31:36 -05:00
2015-02-17 11:07:37 -05:00
2024-04-16 10:47:42 +02:00

PDF.js Build Status

PDF.js is a Portable Document Format (PDF) viewer that is built with HTML5.

PDF.js is community-driven and supported by Mozilla. Our goal is to create a general-purpose, web standards-based platform for parsing and rendering PDFs.

Contributing

PDF.js is an open source project and always looking for more contributors. To get involved, visit:

Feel free to stop by our Matrix room for questions or guidance.

Getting Started

Online demo

Please note that the "Modern browsers" version assumes native support for the latest JavaScript features; please also see this wiki page.

Browser Extensions

Firefox

PDF.js is built into version 19+ of Firefox.

Chrome

  • The official extension for Chrome can be installed from the Chrome Web Store. This extension is maintained by @Rob--W.
  • Build Your Own - Get the code as explained below and issue gulp chromium. Then open Chrome, go to Tools > Extension and load the (unpackaged) extension from the directory build/chromium.

Getting the Code

To get a local copy of the current code, clone it using git:

$ git clone https://github.com/mozilla/pdf.js.git
$ cd pdf.js

Next, install Node.js via the official package or via nvm. You need to install the gulp package globally (see also gulp's getting started):

$ npm install -g gulp-cli@^2.3.0

If you prefer to not install gulp-cli globally, you have to prefix all the gulp commands with npx (for example, npx gulp server instead of gulp server).

If everything worked out, install all dependencies for PDF.js:

$ npm install

Note

On MacOS M1/M2 you may see some node-gyp-related errors when running npm install. This is because one of our dependencies, "canvas", does not provide pre-built binaries for this platform and instead npm will try to build it from source. Please make sure to first install the necessary native dependencies using brew: https://github.com/Automattic/node-canvas#compiling.

Finally, you need to start a local web server as some browsers do not allow opening PDF files using a file:// URL. Run:

$ gulp server

and then you can open:

Please keep in mind that this assumes the latest version of Mozilla Firefox; refer to Building PDF.js for non-development usage of the PDF.js library.

It is also possible to view all test PDF files on the right side by opening:

Building PDF.js

In order to bundle all src/ files into two production scripts and build the generic viewer, run:

$ gulp generic

If you need to support older browsers, run:

$ gulp generic-legacy

This will generate pdf.js and pdf.worker.js in the build/generic/build/ directory (respectively build/generic-legacy/build/). Both scripts are needed but only pdf.js needs to be included since pdf.worker.js will be loaded by pdf.js. The PDF.js files are large and should be minified for production.

Using PDF.js in a web application

To use PDF.js in a web application you can choose to use a pre-built version of the library or to build it from source. We supply pre-built versions for usage with NPM and Bower under the pdfjs-dist name. For more information and examples please refer to the wiki page on this subject.

Including via a CDN

PDF.js is hosted on several free CDNs:

Learning

You can play with the PDF.js API directly from your browser using the live demos below:

More examples can be found in the examples folder. Some of them are using the pdfjs-dist package, which can be built and installed in this repo directory via gulp dist-install command.

For an introduction to the PDF.js code, check out the presentation by our contributor Julian Viereck:

More learning resources can be found at:

The API documentation can be found at:

Questions

Check out our FAQs and get answers to common questions:

Talk to us on Matrix:

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Description
PDF Reader in JavaScript
Readme Pixar 323 MiB
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Fluent 22%
CSS 1.8%
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