and add a button close to the editor. Clicking on the button will display a popup with the comment but it's for a next patch.
379 lines
11 KiB
JavaScript
379 lines
11 KiB
JavaScript
/* Copyright 2023 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { FreeDrawOutline, FreeDrawOutliner } from "./freedraw.js";
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import { Outline } from "./outline.js";
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import { Util } from "../../../shared/util.js";
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class HighlightOutliner {
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#box;
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#firstPoint;
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#lastPoint;
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#verticalEdges = [];
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#intervals = [];
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/**
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* Construct an outliner.
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* @param {Array<Object>} boxes - An array of axis-aligned rectangles.
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* @param {number} borderWidth - The width of the border of the boxes, it
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* allows to make the boxes bigger (or smaller).
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* @param {number} innerMargin - The margin between the boxes and the
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* outlines. It's important to not have a null innerMargin when we want to
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* draw the outline else the stroked outline could be clipped because of its
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* width.
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* @param {boolean} isLTR - true if we're in LTR mode. It's used to determine
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* the last point of the boxes.
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*/
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constructor(boxes, borderWidth = 0, innerMargin = 0, isLTR = true) {
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const minMax = [Infinity, Infinity, -Infinity, -Infinity];
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// We round the coordinates to slightly reduce the number of edges in the
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// final outlines.
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const NUMBER_OF_DIGITS = 4;
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const EPSILON = 10 ** -NUMBER_OF_DIGITS;
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// The coordinates of the boxes are in the page coordinate system.
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for (const { x, y, width, height } of boxes) {
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const x1 = Math.floor((x - borderWidth) / EPSILON) * EPSILON;
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const x2 = Math.ceil((x + width + borderWidth) / EPSILON) * EPSILON;
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const y1 = Math.floor((y - borderWidth) / EPSILON) * EPSILON;
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const y2 = Math.ceil((y + height + borderWidth) / EPSILON) * EPSILON;
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const left = [x1, y1, y2, true];
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const right = [x2, y1, y2, false];
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this.#verticalEdges.push(left, right);
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Util.rectBoundingBox(x1, y1, x2, y2, minMax);
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}
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const bboxWidth = minMax[2] - minMax[0] + 2 * innerMargin;
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const bboxHeight = minMax[3] - minMax[1] + 2 * innerMargin;
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const shiftedMinX = minMax[0] - innerMargin;
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const shiftedMinY = minMax[1] - innerMargin;
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let firstPointX = isLTR ? -Infinity : Infinity;
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let firstPointY = Infinity;
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const lastEdge = this.#verticalEdges.at(isLTR ? -1 : -2);
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const lastPoint = [lastEdge[0], lastEdge[2]];
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// Convert the coordinates of the edges into box coordinates.
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for (const edge of this.#verticalEdges) {
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const [x, y1, y2, left] = edge;
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if (!left && isLTR) {
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if (y1 < firstPointY) {
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firstPointY = y1;
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firstPointX = x;
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} else if (y1 === firstPointY) {
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firstPointX = Math.max(firstPointX, x);
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}
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} else if (left && !isLTR) {
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if (y1 < firstPointY) {
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firstPointY = y1;
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firstPointX = x;
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} else if (y1 === firstPointY) {
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firstPointX = Math.min(firstPointX, x);
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}
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}
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edge[0] = (x - shiftedMinX) / bboxWidth;
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edge[1] = (y1 - shiftedMinY) / bboxHeight;
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edge[2] = (y2 - shiftedMinY) / bboxHeight;
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}
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this.#box = new Float32Array([
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shiftedMinX,
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shiftedMinY,
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bboxWidth,
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bboxHeight,
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]);
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this.#firstPoint = [firstPointX, firstPointY];
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this.#lastPoint = lastPoint;
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}
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getOutlines() {
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// We begin to sort lexicographically the vertical edges by their abscissa,
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// and then by their ordinate.
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this.#verticalEdges.sort(
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(a, b) => a[0] - b[0] || a[1] - b[1] || a[2] - b[2]
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);
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// We're now using a sweep line algorithm to find the outlines.
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// We start with the leftmost vertical edge, and we're going to iterate
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// over all the vertical edges from left to right.
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// Each time we encounter a left edge, we're going to insert the interval
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// [y1, y2] in the set of intervals.
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// This set of intervals is used to break the vertical edges into chunks:
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// we only take the part of the vertical edge that isn't in the union of
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// the intervals.
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const outlineVerticalEdges = [];
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for (const edge of this.#verticalEdges) {
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if (edge[3]) {
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// Left edge.
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outlineVerticalEdges.push(...this.#breakEdge(edge));
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this.#insert(edge);
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} else {
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// Right edge.
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this.#remove(edge);
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outlineVerticalEdges.push(...this.#breakEdge(edge));
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}
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}
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return this.#getOutlines(outlineVerticalEdges);
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}
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#getOutlines(outlineVerticalEdges) {
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const edges = [];
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const allEdges = new Set();
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for (const edge of outlineVerticalEdges) {
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const [x, y1, y2] = edge;
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edges.push([x, y1, edge], [x, y2, edge]);
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}
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// We sort lexicographically the vertices of each edge by their ordinate and
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// by their abscissa.
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// Every pair (v_2i, v_{2i + 1}) of vertices defines a horizontal edge.
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// So for every vertical edge, we're going to add the two vertical edges
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// which are connected to it through a horizontal edge.
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edges.sort((a, b) => a[1] - b[1] || a[0] - b[0]);
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for (let i = 0, ii = edges.length; i < ii; i += 2) {
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const edge1 = edges[i][2];
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const edge2 = edges[i + 1][2];
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edge1.push(edge2);
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edge2.push(edge1);
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allEdges.add(edge1);
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allEdges.add(edge2);
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}
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const outlines = [];
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let outline;
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while (allEdges.size > 0) {
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const edge = allEdges.values().next().value;
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let [x, y1, y2, edge1, edge2] = edge;
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allEdges.delete(edge);
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let lastPointX = x;
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let lastPointY = y1;
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outline = [x, y2];
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outlines.push(outline);
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while (true) {
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let e;
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if (allEdges.has(edge1)) {
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e = edge1;
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} else if (allEdges.has(edge2)) {
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e = edge2;
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} else {
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break;
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}
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allEdges.delete(e);
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[x, y1, y2, edge1, edge2] = e;
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if (lastPointX !== x) {
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outline.push(lastPointX, lastPointY, x, lastPointY === y1 ? y1 : y2);
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lastPointX = x;
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}
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lastPointY = lastPointY === y1 ? y2 : y1;
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}
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outline.push(lastPointX, lastPointY);
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}
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return new HighlightOutline(
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outlines,
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this.#box,
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this.#firstPoint,
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this.#lastPoint
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);
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}
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#binarySearch(y) {
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const array = this.#intervals;
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let start = 0;
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let end = array.length - 1;
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while (start <= end) {
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const middle = (start + end) >> 1;
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const y1 = array[middle][0];
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if (y1 === y) {
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return middle;
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}
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if (y1 < y) {
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start = middle + 1;
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} else {
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end = middle - 1;
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}
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}
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return end + 1;
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}
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#insert([, y1, y2]) {
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const index = this.#binarySearch(y1);
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this.#intervals.splice(index, 0, [y1, y2]);
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}
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#remove([, y1, y2]) {
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const index = this.#binarySearch(y1);
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for (let i = index; i < this.#intervals.length; i++) {
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const [start, end] = this.#intervals[i];
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if (start !== y1) {
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break;
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}
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if (start === y1 && end === y2) {
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this.#intervals.splice(i, 1);
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return;
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}
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}
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for (let i = index - 1; i >= 0; i--) {
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const [start, end] = this.#intervals[i];
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if (start !== y1) {
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break;
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}
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if (start === y1 && end === y2) {
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this.#intervals.splice(i, 1);
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return;
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}
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}
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}
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#breakEdge(edge) {
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const [x, y1, y2] = edge;
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const results = [[x, y1, y2]];
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const index = this.#binarySearch(y2);
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for (let i = 0; i < index; i++) {
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const [start, end] = this.#intervals[i];
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for (let j = 0, jj = results.length; j < jj; j++) {
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const [, y3, y4] = results[j];
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if (end <= y3 || y4 <= start) {
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// There is no intersection between the interval and the edge, hence
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// we keep it as is.
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continue;
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}
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if (y3 >= start) {
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if (y4 > end) {
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results[j][1] = end;
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} else {
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if (jj === 1) {
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return [];
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}
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// The edge is included in the interval, hence we remove it.
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results.splice(j, 1);
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j--;
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jj--;
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}
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continue;
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}
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results[j][2] = start;
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if (y4 > end) {
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results.push([x, end, y4]);
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}
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}
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}
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return results;
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}
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}
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class HighlightOutline extends Outline {
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#box;
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#outlines;
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constructor(outlines, box, firstPoint, lastPoint) {
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super();
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this.#outlines = outlines;
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this.#box = box;
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this.firstPoint = firstPoint;
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this.lastPoint = lastPoint;
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}
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toSVGPath() {
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const buffer = [];
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for (const polygon of this.#outlines) {
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let [prevX, prevY] = polygon;
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buffer.push(`M${prevX} ${prevY}`);
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for (let i = 2; i < polygon.length; i += 2) {
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const x = polygon[i];
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const y = polygon[i + 1];
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if (x === prevX) {
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buffer.push(`V${y}`);
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prevY = y;
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} else if (y === prevY) {
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buffer.push(`H${x}`);
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prevX = x;
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}
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}
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buffer.push("Z");
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}
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return buffer.join(" ");
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}
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/**
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* Serialize the outlines into the PDF page coordinate system.
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* @param {Array<number>} _bbox - the bounding box of the annotation.
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* @param {number} _rotation - the rotation of the annotation.
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* @returns {Array<Array<number>>}
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*/
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serialize([blX, blY, trX, trY], _rotation) {
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const outlines = [];
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const width = trX - blX;
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const height = trY - blY;
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for (const outline of this.#outlines) {
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const points = new Array(outline.length);
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for (let i = 0; i < outline.length; i += 2) {
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points[i] = blX + outline[i] * width;
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points[i + 1] = trY - outline[i + 1] * height;
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}
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outlines.push(points);
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}
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return outlines;
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}
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get box() {
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return this.#box;
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}
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get classNamesForOutlining() {
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return ["highlightOutline"];
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}
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}
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class FreeHighlightOutliner extends FreeDrawOutliner {
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newFreeDrawOutline(outline, points, box, scaleFactor, innerMargin, isLTR) {
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return new FreeHighlightOutline(
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outline,
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points,
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box,
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scaleFactor,
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innerMargin,
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isLTR
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);
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}
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}
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class FreeHighlightOutline extends FreeDrawOutline {
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newOutliner(point, box, scaleFactor, thickness, isLTR, innerMargin = 0) {
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return new FreeHighlightOutliner(
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point,
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box,
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scaleFactor,
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thickness,
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isLTR,
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innerMargin
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);
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}
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}
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export { FreeHighlightOutliner, HighlightOutliner };
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