The key of the dictionary 'searx.data.ENGINES_LANGUAGES' is the *engine name*
configured in settings.xml. When multiple engines are configured to use the
same origin engine (e.g. `engine: google`)::
- name: google
engine: google
use_mobile_ui: false
...
- name: google italian
engine: google
use_mobile_ui: false
language: it
...
- name: google mobile ui
engine: google
shortcut: gomui
use_mobile_ui: true
There exists no entry for ENGINES_LANGUAGES[engine.name] (e.g. `name: google
mobile ui` or `name: google italian`). This issue can be solved by recreate the
ENGINES_LANGUAGES::
make data.languages
But this is nothing an SearXNG admin would like to do when just configuring
additional engines, since this just doubles entries in ENGINES_LANGUAGES and
BTW: `make data.languages` has various external requirements which might be not
installed or not available, on a production host.
With this patch, if engine.name fails, ENGINES_LANGUAGES[engine.engine] is used
to get the engine.supported_languages (e.g. `google` for the engine named
`google mobile`).
For an engine, when there is `language: ...` in the YAML settings, the engine
supports only one language, in this case engine.supported_languages should
contains this value defined in settings.yml (e.g. `it` for the engine named
`google italian`).
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Closes: https://github.com/searxng/searxng/issues/384
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Languages
Python
77.5%
Shell
8.3%
HTML
5.8%
Less
4.3%
JavaScript
2.7%
Other
1.2%