It takes some time for the viewer alert to be updated after the editor
is committed, but the current tests don't await that and proceed too
fast to the viewer alert string assertion. This commit fixes the issue
by waiting for the expected viewer alert string to appear instead.
In order to screenshot the page and assert that it's monochrome,
providing a regression test for #18694, the viewer background is
configured to match the page background because screenshotting the page
always captures a small part of the viewer background as well, and this
way we can easily go over all pixels and check that they are all equal.
However, in addition to configuring the viewer background the test also
hides the toolbar and removes the page border. Especially the latter
makes `scrollIntoView` fail in both Chrome and Firefox with recent
Puppeteer versions, for reasons which remain a bit unclear.
Fortunately both hiding the toolbar and removing the page border is not
actually necessary (anymore) for the test to work, so we can simply
remove those actions to fix the issue and reduce the amount of code. To
make sure that the test still covers the original issue correctly we've
reverted the changes from #18698 and then test still fails as expected.
Fixes#19811.
Fixes 68332ec2.
This is a precursor to moving the call into a
worker thread to let us use `OffscreenCanvas`. The
current position wouldn't work since we make
transformations to the canvas object after the
getContext call, which isn't allowed for
OffscreenCanvas. Also it isn't allowed to clone or
`transferControlToOffscreen` the canvas after the
`getContext` call.
The fixed -400px horizontal offset used by
scrollIntoView led to horizontal scroll only moving
part-way right on narrow screens. The highlights near
the right-edge remained party or completely off
screen.
This centres the highlighted match on any viewport width while
clamping the left margin to 20-400px. On very narrow screens
the scrollbar now moves all the way to the right instead of
stopping midway.
After clicking the find button we need to wait for the input field to
appear before we try to type in it, but instead we were waiting for the
button to appear. However, the button is always present, so the current
`waitForSelector` call is basically a no-op, and this can cause the
integration tests to fail intermittently if we continue before the
input field is actually visible.
This appears to be due a typo first introduced in commit
d10da907dac86c103b787127110a59aed82c7aaa that has been copy/pasted.
This commit fixes the issue by waiting for the input field to be visible
before we continue typing in it.
The problem in the original code is that `getTextAt` is called too
early and therefore returns unexpected text content. This can happen
because we call `increaseScale` and then wait for the page's text layer
to be visible, but it can take some time before the zoom actually
occurs/completes in the viewer and in the meantime the old (pre-zoom)
text layer may still be visible, causing us to continue too soon because
we don't validate that we're dealing with the post-zoom text layer.
This commit fixes the issue by simply waiting for the expected text to
show up at the given origin coordinates, which makes the test work
independent of viewer actions/timing.
The `Page.evaluate()` and `Mouse.click()` APIs in Puppeteer both return
a promise; see https://pptr.dev/api/puppeteer.page.evaluate and
https://pptr.dev/api/puppeteer.mouse.click, and should therefore be
awaited before proceeding in tests to make sure that the test's behavior
is deterministic and avoid intermittent failures.
The following command was used to find potential places to fix:
`grep -nEr "[^await|return] page\." test/integration/*`
The clipboard, used via the `copyImage` helper function, is a shared
resource, so access to it cannot happen concurrently because it could
result in tests overwriting each other's contents. Most tests using
the clipboard are therefore run sequentially, but only the stamp
editor's undo-related tests weren't, so this commit fixes the issue
by running those tests sequentially too.
This way it helps to reduce the overall canvas dimensions and make the rendering faster.
The drawback is that when scrolling, the page can be blurry in waiting for the rendering.
The default value is 200% on desktop and will be 100% for GeckoView.
This integration test fails intermittently because the undo button can
only be activated if focus can be put on it, and that in turn can only
happen if it's visible. The test tried to make sure that the undo bar
is visible, but checking for the absence of the `hidden` attribute is
unfortunately not enough to assert visibility according to Puppeteer
documentation [1]. Moreover, the undo button wasn't checked at all.
To fix the issue we let Puppeteer do the visibility detection for the
undo bar by providing the `visible: true` option to `waitForSelector`
[2]. This is consistent with the other tests that already do this, and
also with the existing code that detects if the undo bar is hidden
(which uses the `hidden: true` option of `waitForSelector`). Moreover,
we wait for the undo button to be present before putting focus on it.
For consistency, and to avoid intermittent failures elsewhere, we mirror
this solution to the other undo bar/button tests of the various editors.
[1] https://pptr.dev/api/puppeteer.elementhandle.isvisible
[2] https://pptr.dev/api/puppeteer.waitforselectoroptions